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Thread: Gunfight Rules
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December 21st, 2008, 10:24 PM #1Banned
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Gunfight Rules
> Drill Sergeant Joe B. Fricks Rules For A Gunfight
>
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> *1. Forget about knives, bats and fists. Bring a gun. Preferably, bring at
> least two guns. Bring all of your friends who have guns. Bring four times
> the ammunition you think you could ever need. *
>
> *2. Anything worth shooting is worth shooting twice. Ammunition is cheap -
> life is expensive. If you shoot inside, buckshot is your friend. A new wall
> is cheap - funerals are expensive *
>
> *3. Only hits count. The only thing worse than a miss is a slow miss.**
>
> 4. If your shooting stance is good, you're probably not moving fast enough
> or using cover correctly. *
>
> *5. Move away from your attacker and go to cover. Distance is your friend.
> (Bulletproof cover and diagonal or lateral movement are preferred.)
>
> *6. If you can choose what to bring to a gunfight, bring a semi or
> full-automatic long gun and a friend with a long gun. *
>
> *7. In ten years nobody will remember the details of caliber, stance, or
> tactics. They will only remember who lived. *
>
> *8. If you are not shooting, you should be communicating, reloading, and
> running. Yell "Fire!" Why "Fire"? Cops will come with the Fire Department,
> sirens often scare off the bad guys, or at least cause then to lose
> concentration and will.... and who is going to summon help if you yell
> "Intruder," "Glock" or "Winchester?" *
>
> *9. Accuracy is relative: most combat shooting standards will be more
> dependent on "pucker factor" than the inherent accuracy of the gun. *
>
> *10. Someday someone may kill you with your own gun, but they should have to
> beat you to death with it because it is empty. *
>
> *11. Always cheat, always win. The only unfair fight is the one you lose. *
>
> *12. Have a plan. *
>
> *13. Have a back-up plan, because the first one won't work. "No battle plan
> ever survives 10 seconds past first contact with an enemy." *
>
> *14. Use cover or concealment as much as possible, but remember, sheetrock
> walls and the like stop nothing but your pulse when bullets tear through
> them. *
>
> *15. Flank your adversary when possible. Protect yours. *
>
> *16. Don't drop your guard. *
>
> *17. Always tactical load and threat scan 360 degrees. Practice reloading
> one-handed and off-hand shooting. That's how you live if hit in your "good"
> side. *
>
> *18. Watch their hands. Hands kill. Smiles, frowns and other facial
> expressions don't (In God we trust. Everyone else keep your hands where I
> can see them.) *
>
> *19. Decide NOW to always be aggressive ENOUGH, quickly ENOUGH. *
>
> *20. The faster you finish the fight, the less shot you will get. *
>
> *21. Be polite. Be professional. But, have a plan to kill everyone you meet
> if necessary, because they may want to kill you. *
>
> *22. Be courteous to everyone, overly friendly to no one. *
>
> *23. Your number one option for personal security is a lifelong commitment
> to avoidance, deterrence, and de-escalation. *
>
> *24. Do not attend a gunfight with a handgun, the caliber of which does not
> start with anything smaller than "4". *
>
> *25. Use a gun that works EVERY TIME. "All skill is in vain when an Angel
> blows the powder from the flintlock of your musket." At a practice session,
> throw you gun into the mud, then make sure it still works. You can clean it
> later. *
>
> *26. Practice shooting in the dark, with someone shouting at you, when out
> of breath, etc. *
>
> *27. Regardless of whether justified of not, you will feel sad about killing
> another human being. It is better to be sad than to be room temperature. *
>
> *28. The only thing you EVER say afterwards is, "He said he was going to
> kill me. I believed him. I'm sorry, Officer, but I'm very upset now. I can't
> say anything more. Please speak with my attorney." *
>
> *
> Finally, Drill Sergeant Frick's Rules For Un-armed Combat. *
>
> *
> 1: Never be unarmed. *
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December 22nd, 2008, 04:13 AM #2
Re: Gunfight Rules
Sen it before, 23 is my favorite.
3%
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December 22nd, 2008, 04:39 AM #3
Re: Gunfight Rules
Can we get this on a small laminated flip card. You know so we can flip through it right before the SHTF.
The war is coming to the streets of America and if you are not keeping and bearing and practicing with your arms then you will be helpless and you will be the victim of evil.
-Ted Nugent
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December 22nd, 2008, 09:58 AM #4
Re: Gunfight Rules
I love this one
> *20. The faster you finish the fight, the less shot you will get. *The first vehicles normally on the scene of a crime are ambulances and police cruisers. If you are armed you have a chance to decide who gets transported in which vehicle, if you are not armed then that decision is made for you.
Be prepared, because someone else already is and no one knows their intent except them.
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